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	<title>Comments on: Truckbot mission #3</title>
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	<link>http://ausrobotics.com/2008/08/truckbot_mission_3/</link>
	<description>Because someone has to build our future robot overlords!</description>
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		<title>By: Gillerire</title>
		<link>http://ausrobotics.com/2008/08/truckbot_mission_3/comment-page-1/#comment-4969</link>
		<dc:creator>Gillerire</dc:creator>
		<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-4969</guid>
		<description>Nope, but Kym&#039;s comment below does :&#124;
</description>
		<content:encoded><![CDATA[<p>Nope, but Kym&#8217;s comment below does <img src='http://ausrobotics.com/wp-includes/images/smilies/icon_neutral.gif' alt=':|' class='wp-smiley' /> </p>
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		<title>By: ash</title>
		<link>http://ausrobotics.com/2008/08/truckbot_mission_3/comment-page-1/#comment-4958</link>
		<dc:creator>ash</dc:creator>
		<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-4958</guid>
		<description>Holy crap dude, the website has blown up. WTF??? 

Does this comment take up the whole screen for you??

</description>
		<content:encoded><![CDATA[<p>Holy crap dude, the website has blown up. WTF??? </p>
<p>Does this comment take up the whole screen for you??</p>
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	<item>
		<title>By: PirCapAdi</title>
		<link>http://ausrobotics.com/2008/08/truckbot_mission_3/comment-page-1/#comment-4855</link>
		<dc:creator>PirCapAdi</dc:creator>
		<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-4855</guid>
		<description>&lt;p&gt;
[I&#039;ve just edited this to try to correct some craziness that happened at the bottom due to embedded object]. 
&lt;/p&gt;
&lt;p&gt;
Most clubs seem to have their Magellan comps on paved roads or in parking lots, while the Robogames has it in a park. I think the park setting is much more realistic than these, more obstacles, uneven terrain etc. In a parking lot like that you could probably do the course with just gps, and a cam. &lt;br /&gt;
http://curry.jandmworks.com/robogames-2008.html &lt;br /&gt;
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--&gt;
&lt;/p&gt;
&lt;p&gt;
Hmmm... my YouTube object is not working? Worked in the preview... 
&lt;/p&gt;
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		<content:encoded><![CDATA[<p>
[I've just edited this to try to correct some craziness that happened at the bottom due to embedded object].
</p>
<p>
Most clubs seem to have their Magellan comps on paved roads or in parking lots, while the Robogames has it in a park. I think the park setting is much more realistic than these, more obstacles, uneven terrain etc. In a parking lot like that you could probably do the course with just gps, and a cam. <br />
<a href="http://curry.jandmworks.com/robogames-2008.html" rel="nofollow">http://curry.jandmworks.com/robogames-2008.html</a> <br />
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<p>&#8211;>
</p>
<p>
Hmmm&#8230; my YouTube object is not working? Worked in the preview&#8230;</p>
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		<title>By: kymhorsell</title>
		<link>http://ausrobotics.com/2008/08/truckbot_mission_3/comment-page-1/#comment-4983</link>
		<dc:creator>kymhorsell</dc:creator>
		<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-4983</guid>
		<description>&lt;p&gt;
I think the problem may be -- I was replying to and article that had a &quot;funny&quot; embedded object. I commented it out and everything should be now cool.
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;&lt;i&gt;Someone said: &lt;/i&gt;&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
&quot;Hmmm... my YouTube object is not working? &lt;br /&gt;
Worked in the preview...&quot;
&lt;/p&gt;
&lt;p&gt;
&lt;i&gt;&lt;b&gt;And I replied with: &lt;/b&gt;&lt;/i&gt;
&lt;/p&gt;
&lt;p&gt;
Welcome to Drupal! :)
&lt;/p&gt;
&lt;p&gt;
Sure, car-parks (or even going around the block :) is kid&#039;s play
compared with a grassy knoll or twisty turny paths all looking the same
;) .
&lt;/p&gt;
&lt;p&gt;
I can imagine the problems a nice, neat inertial nav system will
have when a small wheelbot starts slipping and sliding or lurching,
falling or tumbling in a &quot;real world&quot; course.
&lt;/p&gt;
&lt;p&gt;
I&#039;m hoping making a large wheelbot will help slightly with the scale
of obstacles in some of the robomagellan courses -- even if I end up
making structural components out of foam to fit within weight rules.
&lt;/p&gt;
&lt;p&gt;
But GPS isn&#039;t exactly a &quot;saviour&quot; for nav problems. It has limitations and can even cause its own  problems. 
&lt;/p&gt;
&lt;p&gt;
In the vid I pointed at you can see the bot apparently gets confused
and dashes across the diag when I *think* the object of the exercise
was to do a square (i.e. go to the nearest non-visited cone until none
left).
&lt;/p&gt;
&lt;p&gt;
The size of this couse would limit the use of GPS that has errors of
10 m or so when working perfectly, and dozens of metres when not
working. 
&lt;/p&gt;
&lt;p&gt;
Someone (&quot;Jeff&quot;) pointed me to a track he&#039;d made of a GPS vs his real
path around a 1/2-km square on his property. The GPS was
(systematically) off by 50 m in parts.
&lt;/p&gt;
&lt;p&gt;
Someone else (&quot;Ross&quot;) has told me large errors can happen if (e.g.)
the GPS antenna is too close to the ground -- as on a wheelbot.
&lt;/p&gt;
&lt;p&gt;
So GPS is like the &quot;long range sensor&quot; of navigation, albeit if
smoothed properly can be used as the &quot;only&quot; nav instrument for UAV or
some other kinds of work where 10 m is small bikkies compared with avg
over-ground speed.
&lt;/p&gt;
&lt;p&gt;
&#160;
&lt;/p&gt;
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		<content:encoded><![CDATA[<p>
I think the problem may be &#8212; I was replying to and article that had a &quot;funny&quot; embedded object. I commented it out and everything should be now cool.
</p>
<p>
<b><i>Someone said: </i></b>
</p>
<p>
&quot;Hmmm&#8230; my YouTube object is not working? <br />
Worked in the preview&#8230;&quot;
</p>
<p>
<i><b>And I replied with: </b></i>
</p>
<p>
Welcome to Drupal! <img src='http://ausrobotics.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
</p>
<p>
Sure, car-parks (or even going around the block <img src='http://ausrobotics.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  is kid&#8217;s play<br />
compared with a grassy knoll or twisty turny paths all looking the same<br />
 <img src='http://ausrobotics.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  .
</p>
<p>
I can imagine the problems a nice, neat inertial nav system will<br />
have when a small wheelbot starts slipping and sliding or lurching,<br />
falling or tumbling in a &quot;real world&quot; course.
</p>
<p>
I&#8217;m hoping making a large wheelbot will help slightly with the scale<br />
of obstacles in some of the robomagellan courses &#8212; even if I end up<br />
making structural components out of foam to fit within weight rules.
</p>
<p>
But GPS isn&#8217;t exactly a &quot;saviour&quot; for nav problems. It has limitations and can even cause its own  problems.
</p>
<p>
In the vid I pointed at you can see the bot apparently gets confused<br />
and dashes across the diag when I *think* the object of the exercise<br />
was to do a square (i.e. go to the nearest non-visited cone until none<br />
left).
</p>
<p>
The size of this couse would limit the use of GPS that has errors of<br />
10 m or so when working perfectly, and dozens of metres when not<br />
working.
</p>
<p>
Someone (&quot;Jeff&quot;) pointed me to a track he&#8217;d made of a GPS vs his real<br />
path around a 1/2-km square on his property. The GPS was<br />
(systematically) off by 50 m in parts.
</p>
<p>
Someone else (&quot;Ross&quot;) has told me large errors can happen if (e.g.)<br />
the GPS antenna is too close to the ground &#8212; as on a wheelbot.
</p>
<p>
So GPS is like the &quot;long range sensor&quot; of navigation, albeit if<br />
smoothed properly can be used as the &quot;only&quot; nav instrument for UAV or<br />
some other kinds of work where 10 m is small bikkies compared with avg<br />
over-ground speed.
</p>
<p>
&nbsp;</p>
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